Session 3

 
Topics
 
     

In this class we will cover Patch Modeling which is actually a form of subdivision surface modeling. We will cover the following:

Modeling with polygons

Converting to metaNURBs

Display vs Render Subdivision

Layers Panel

Beveling and Smooth Shifting

Point Sets

Weightmaps

Intro to UV Mapping

Homework: Design and Model a character and one prop using the techniques covered in class. You will also do three rendering of your character.

Suggested Reading:

Patch Modeling in Dan Ablan's Inside Lightwave

Ape Tutorial (Old, but still useful)