CEC 360: 3D Graphics I

Session 07

 

In this class we cover procedural shaders, environment simulation, fog and lighting part one.

•We will experiment with some of the procedural shaders.

•We cover techniques for environment simulation.

•Fog will be covered

•Displacement mapping will be covered

•We will cover lighting and I will give you a Scene file containing an Area Light—which gives high quality shadows.

Homework: See Session 8

Tutorial Links:

http://www.rogue3d.co.uk/lwtute.htm

Basic Inspire Tutorials:

http://www.3dinteractive.com

If you have trouble and need answers quickly, here are

a couple links to FAQs(frequently asked questions) for Lightwave/Inspire:

http://sunflower.singnet.com.sg/~teddytan/faq.htm

 

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